St. Noire is the first ever cinematic board game powered by Amazon Alexa. The murder mystery game takes place in the town of St. Noire, where players must question suspects using voice commands and piece together clues to solve the case before time runs out. Captivating sound design, writing and voice-acting by top Hollywood talent are all present. Game time spans between 20 to 30 minutes. The game can be played with any number of players and is infinitely replayable.
Co-Founder, President and Chief Creative Officer of X2 Games, Zai Ortiz, commented on the launch of the X2 Games’ first game title, “St. Noire represents the first of its class. This is a one-of-a-kind and revolutionary breakthrough in not just technology, but also in how humans interact with it in a positive and exciting format in everyday life. This is the beginning of the future of gaming.”
Zai Ortiz is presently attending numerous gaming conferences this month to exhibit St. Noire, including the Game Developers Conference (GDC) in San Francisco, California where X2 Games will be a part of Amazon’s booth to showcase St. Noire and the South by Southwest Conference (SXSW) in Austin, Texas.
On behalf of the Company:
Theo van der Linde, Director and CFO of the Company
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Global Gaming Technologies Corp.
Global Gaming Technologies Corp. is a gaming industry holding company that provides investment exposure to digital interactive entertainment in emerging technologies, such as Augmented Reality, Virtual Reality, and Artificial Intelligence, in addition to eSports and traditional game platforms, such as mobile and console. It is focused on gamifying content using visual cinematics across all platforms. The Company's strategy is to publish games and content that are immersive in storytelling, bold in design, and technologically innovative. The Company is managed by game and film industry pioneers. It is headquartered in Toronto, Canada with its primary game studio in Los Angeles, California. GGAM is listed on the Canadian Securities Exchange (“CSE”) and its common shares trade under the ticker symbol "GGAM.U" Additional information relating to GGAM is available on SEDAR at www.sedar.com, the CSE at www.theCSE.com, as well as on the Company's website at globalgaming.tech
This news release contains “forward-looking information” within the meaning of applicable securities laws. Generally, any statements that are not historical facts may contain forward-looking information, and forward-looking information can be identified by the use of forward-looking terminology such as “plans”, “expects” or “does not expect”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or indicates that certain actions, events or results “may”, “could”, “would”, “might” or “will be” taken, “occur” or “be achieved”. Forward-looking information includes, but is not limited to the Company’s goal of streamlining the current arduous, lengthy and complicated process that interested investors need to undergo in order to gain exposure to the digital interactive entertainment space. The Company’s business plan is conceptual in nature and there is no assurance that it will be implemented as set out herein, or at all. Forward-looking information is based on certain factors and assumptions the Company believes to be reasonable at the time such statements are made, including but not limited to: statements and expectations regarding the ability of the Company to (i) successfully engage senior management with appropriate industry experience and expertise, (ii) gain access to and acquire a basket of digital interactive entertainment assets and to participate in relevant financings on favourable terms or at all, (iii) successfully publish its own games and content, and (iv) execute on future M&A opportunities in the digital interactive entertainment space; receipt of required regulatory approvals;
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